Coming soon Results Vector display for vectors, 2d Tensors and 3d Tensors
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New deformed animation with results offset. The deformations are relative to a selected node - so that the selected node remains stationary and the animation is relative to it. The following clip demonstrates the tet mesher under development in m3d. This video demonstrates how to build a simple beam model in M3d. 1) Create a rectangle 2) Create a lofted surface 3) Mesh the surface 4) Create Materials and Properties and assign to the elements 5) Create a load & BC set 6) Create Restraints and Forces 7) Create and Solve the Solution 8) Post Process the Results This is a quick explanation of how to use the newly added animation display functionality.
1) Results (either deformation or contour must be selected. Menu Item "Post-Processing->Select Contour Results" or "Post-Processing-> Select Deformed Results" 2) Display the contour and/or deformation plot Menu Item "Post-Processing->Contour Raw Results" and or "Post-Processing->Deformed Display" 3) Set the deformation scale if unsuitable Menu Item "Post-Processing->Options->Deformation Scale" 4) Animate the results Menu Item "Post-Processing->Animate" 5) To stop the animation select "Post-Processing->Animate" once more. Selecting this option toggles on and off the animation. Most of these options are also available on the "Post" processing tool bar as Icon buttons. There are several parameter that can be adjusted to enhance the animation. these are 1) Adjust the no of frame (default is 5 frame) Menu Item "Post-Processing->Animation Frames" and enter the desired no of frames in the command line. 2) Frame delay, this the pause time before the next frame will display (default is 200ms). To enter a new frame delay use Menu Item "Post-Processing->Frame Delay" and enter a new delay in milli seconds. 3) Animate Negative / Positive will animate the display in both negative and positive directions mainly used for modal display. Selecting this option doubles the no of frames specified for the single direction mode. Menu Item "Post-Processing->Animate Neg / Pos Tog" Animation of results contours and deformations now available in the latest release v4.1. New bug fix version uploaded. Plus a basic coincident element check added.
New element mass summation check added under tools menu.
Started work on adding Radiant heat exchange between bodies and environment in the thermal solution.
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